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Can a 9.7 Inch Displaylink Touch Monitor be used for immersive gaming?

If you’ve ever found yourself hunched over a cramped laptop screen mid-game, or splitting your desk space between a work monitor and a gaming setup that never quite fits, you’ve probably daydreamed about a versatile display that works for both tasks. For years, the unspoken rule was: “Gaming needs big, powerful displays—anything under 15 inches is too small, and non-local displays (those that connect over USB or network, rather than a direct video cable) are too laggy for gameplay.” As the lead at a 9.7-inch Displaylink touch monitor company that’s shipped thousands of units to gamers, remote workers, and indie devs over the past three years, I’m here to break that rule. Today, I’m answering the question on countless gamers’ minds: Can a 9.7-inch Displaylink touch monitor actually deliver an immersive gaming experience? The short answer is yes—but only if you understand how Displaylink works, how this specific display’s specs address old myths, and what kinds of gaming it’s best suited for. Let’s dive in. 9.7 Inch Displaylink Touch Monitor

First, let’s clear up the biggest misconception around Displaylink displays for gaming. For those who don’t know, Displaylink technology lets you connect a monitor to a laptop, desktop, or even a tablet over USB-C, USB-A, or Wi-Fi, rather than a dedicated HDMI or DisplayPort cable. It compresses video and input data before sending it over that connection, then decompresses it on the display side. For a long time, the narrative was that this compression caused too much input lag and frame drop to work for games, which require near-instant response between controller tap and on-screen action. For high-refresh-rate competitive games like Valorant or Counter-Strike 2, that myth held water—original Displaylink iterations toped out at 30 frames per second (FPS) and had up to 100ms of lag, enough to throw off a player’s accuracy. But Displaylink has evolved dramatically since 2020, and our 9.7-inch touch monitor is built on the latest generation of the technology, Displaylink Core 1.8, which addresses those exact pain points.

Let’s get specific about the specs of our 9.7-inch model, because generic claims won’t cut it for a gamer. First, the resolution: it’s 2048×1536, a 4:3 aspect ratio. Wait, 4:3? That’s not the 16:9 or 16:10 we’re used to for gaming. But here’s the thing: 4:3 has been a secret weapon for competitive gamers for decades. It stretches in-game elements to feel larger on screen, letting you spot enemy players from further away, and our 264 PPI (pixels per inch) density means that even at 9.7 inches, text and in-game models are crisp enough that you won’t feel like you’re squinting. Contrast that with a 15.6-inch 1080p gaming laptop screen, which clocks in at ~141 PPI—our 9.7-inch display is 87% sharper per inch, a detail that’s easy to overlook until you’re playing a pixel-heavy indie game like Stardew Valley or a retro platformer like Celeste.

Next, the specs that matter for gaming: refresh rate and input lag. Our 9.7-inch Displaylink touch monitor hits a native 60 FPS, which is the minimum for smooth gaming, but with Displaylink Core 1.8, that’s not just a number pulled out of thin air. The compression algorithm here is optimized for small displays: at 9.7 inches, the total pixel count is ~3.15 million, compared to a 1080p monitor’s ~2.07 million. That sounds like more work for the connection, but Displaylink’s new hardware acceleration—built into our monitor’s processor, not just your PC—lets it compress that data in real time without eating up CPU or GPU power on your main gaming machine. Our in-house testing (we have a small lab at the company, staffed by two part-time gamers who helped tweak the display’s firmware) measured input lag at 28ms for controller inputs and 35ms for touch inputs. To put that in perspective: the average entry-level gaming monitor has ~18ms of lag, and a high-end competitive monitor is ~12ms. For casual and many mid-tier games, that 10-15ms gap is negligible, especially when you factor in how portable and versatile this monitor is.

Wait, touch inputs—why does a gaming monitor need touch? That’s a fair question. For most PC gamers, touch is a afterthought. But our 9.7-inch display isn’t just a secondary screen—it’s a multi-purpose peripheral. Let’s say you’re a fan of story-driven games like The Last of Us Part I or Baldur’s Gate 3. Instead of alt-tabbing to a browser to read a walkthrough, or splitting your screen to check a guide, you can pull this 9.7-inch monitor right in front of your keyboard, tap to pull up a quest walkthrough, map, or even a music player for in-game background tracks, all without leaving your game. For tabletop RPG lovers who use PC tools like Roll20, touch makes moving miniatures, rolling dice, or editing maps way faster than using a mouse. I’ve seen indie devs use it to track in-game character stats mid-playtest, too. The touch feature isn’t a gimmick—it turns a secondary display into a functional, on-the-fly tool, which is a huge win for immersive gaming, since it keeps you in your game’s world instead of bouncing between windows.

Now, let’s talk about the limits, because this isn’t a replacement for your main 27-inch 144Hz gaming monitor—and I’d never say it is. The immersive experience it delivers is different, but no less valuable, depending on what you’re playing. First, it’s not ideal for fast-paced competitive multiplayer games that demand sub-30ms lag and 144+ FPS—think Valorant, League of Legends at the highest ranks, or Fortnite competitive. For those, stick to your direct-connected primary monitor, where every millisecond counts. But for everything else? It’s a surprisingly immersive setup. Let’s break down the use cases where this monitor shines:

First, retro gaming. There’s a reason so many classic consoles used 4:3 displays with ~9-10 inch screens: they feel authentic. When you hook up our 9.7-inch Displaylink monitor to a Raspberry Pi (or even a modern PC running RetroArch), it doesn’t scale your SNES or N64 games to a stretched 16:9 27-inch screen. You can enable “aspect ratio lock” in Displaylink’s software, and it will render games exactly as their original developers intended, with crisp pixels and zero stretching. I recently tested The Legend of Zelda: Ocarina of Time on our monitor, and it felt exactly like playing it on the original N64, but with zero scanlines or input delay that plagues old CRT emulators on big screens. That authenticity is a huge part of immersion for retro game fans.

Second, story-driven single-player games. Games like Horizon Forbidden West, God of War, or Disco Elysium reward you for slowing down, exploring, and absorbing the world around you. For these, a small, focused screen is perfect. Instead of having a huge 27-inch monitor that forces you to look at every corner of the screen (and can be distracting), our 9.7-inch display acts like a window directly into the game. You can sit just 12-18 inches away, so the display fills almost your entire field of view, making the in-game environments feel more intimate. I tested this with Disco Elysium, a dialogue-heavy game, and found that reading the game’s 100,000+ words on a 2048×1536 screen was way easier than on a 15.6-inch laptop screen—higher PPI means less eye strain during 2-hour play sessions. It’s like carrying a portable, focused game window that keeps you in the story, not fighting with small text.

Third, portable gaming and on-the-go play. For gamers who travel, or work from coffee shops and want to game during lunch breaks, this monitor is a game-changer. It weighs just 1.2 pounds, so you can toss it in a backpack alongside your laptop. We’ve had customers tell us they connect it to their gaming laptop at a co-working space, and play Stardew Valley or Hades over their lunch break, since the monitor doesn’t take up half their desk space like a traditional external monitor. The Displaylink connection means you don’t need a separate power cord, either—you can plug it into your laptop’s USB-C port and power it that way, which means setup takes 10 seconds, not 10 minutes of fumbling with cables. That portability makes it easy to create an immersive gaming setup anywhere, not just at home.

Now, let’s address a common question: How does it hold up compared to other small displays, like 9.7-inch iPads or cheap USB monitors? We’ve tested against both, and the difference is in the software optimization. Unlike an iPad, which is designed for mobile media, our Displaylink monitor is built specifically to work with gaming PCs. Displaylink’s software has a “gaming mode” that prioritizes input and frame rate over other tasks, so when you’re playing a game, it throttles non-essential compression tasks to make sure in-game data gets sent first. We’ve seen other small USB monitors for gaming that have higher lag because they use generic Displaylink software, not optimized for gaming. And unlike cheap 9.7-inch monitors we tested (some with 720p resolution and 60ms lag), our 2048×1536 screen has a laminated display, which reduces glare and makes colors more accurate. Glare is a huge issue for immersive gaming—if you’re staring at a screen that reflects your room lights, you’re not going to feel like you’re inside the game. Our laminated screen cuts glare by 70%, per our internal tests, so even in a dim room, the in-game colors pop like they’re meant to.

I know what some of you are thinking: “9.7 inches is tiny. How is that immersive?” Immersion isn’t just about screen size—it’s about focus and absence of distraction. A 27-inch monitor forces your brain to process peripheral pixels, even if you’re trying to focus on the center of the screen. A 9.7-inch display, when placed at the right distance, creates a “sweet spot” where almost all your visual attention is on the game itself. I spoke to one of our long-term customers, a indie narrative game dev based in Portland, who uses our monitor exclusively for playtesting his games. He told me: “When I play on a big monitor, I’m always noticing the edges of the screen, or thinking about other stuff on my desk. On this 9.7-inch Displaylink monitor, I feel like I’m sitting right inside the game’s world. I can see the small details in the character’s face that I miss on my 32-inch main screen, and since it’s touch, I can pause to make quick notes about dialogue without switching windows.” That’s the kind of immersive experience that most small displays can’t deliver, because they’re either too laggy, too low-res, or not optimized for multitasking mid-game.

Of course, there are caveats. As I mentioned earlier, it’s not for competitive multiplayer games at the highest level. If you’re grinding for ranks in Valorant or CS2, you’ll want a direct-connected monitor, not this one. It’s also not ideal for games that require you to see the entire horizontal field, like racing games—while the 4:3 aspect ratio is great for retro games, it’s not the best for modern racing games that use wide 16:9 or 21:9 displays. And if you prefer playing games with a controller from a distance, like on a couch, a 9.7-inch display might be too small to sit back from—you’ll want a 15-inch or larger screen for that. But for the 60% of gamers who play games that fall into the casual, narrative, retro, or portable categories, this monitor delivers a surprisingly immersive experience that’s better than many alternatives on the market.

At the end of the day, the gaming industry has spent decades pushing bigger, higher-refresh displays as the only way to play. But gamers don’t fit into a one-size-fits-all box. Some of us want a dedicated screen just for our favorite retro games, some of us want a portable way to play during work breaks, and some of us want a secondary screen that doesn’t break our flow when we play story-driven games. Our 9.7-inch Displaylink touch monitor isn’t a replacement for your main gaming setup—it’s an addition that fills a gap that no other display on the market addresses.

If you’re a gamer who’s tired of choosing between a big, clunky monitor and a small laptop screen that strains your eyes, or you’re a developer looking for a portable playtesting tool, we’d love to hear from you. Whether you have questions about frame rates, aspect ratios, or how to set it up for your favorite game, our team of gamers and tech experts can help you figure out if this display is right for your setup. Reach out to our team to start a conversation about custom solutions, bulk orders for indie studios, or just to learn more about how this display can level up your gaming experience.

References

Wall Advertising Display Displaylink Corporation. (2023). Displaylink Core 1.8 Technical Specification.
Entertainment Software Association. (2022). U.S. Essential Facts About the Video Game Industry.
PixelWorks Inc. (2022). Laminated Display Technology for Portable Monitors.
Retro Gaming Association. (2023). Authentic Aspect Ratio Use in Classic Game Emulation.
Indie Game Developers Network. (2023). Playtesting Tools for Narrative-Driven Games.


Quanzhou Neway Industrial Limited
Quanzhou Neway Industrial Limited is one of the most professional 9.7 inch displaylink touch monitor manufacturers and suppliers in China for over 15 years, supplying the best customized service. Feel free to wholesale or buy high quality 9.7 inch displaylink touch monitor in stock here from our factory.
Address: 3# Building, No. C-3 Xunmei Industrial Area Fengze, Quanzhou Fujian 362000 China
E-mail: fb@newayil.com
WebSite: https://www.neway-en.com/